Animation in digital media
https://doi.org/10.69975/2074-0832-2024-59-1-145-157
Abstract
The article is devoted to the creation of animated works in the digital environment. Modern technologies develop new approaches to the formation of communication between the viewer and the work. Analysis of the new creation technologies for computer animation reveals that animation performed on game engines with the use of motion capture and computer graphics transforms the production process, with characters “animated” via digitizing of the actor’s movement. Actor's facial expressions and movements conveyed to the digital character depend on the actor's skill in portraying their character's personality. This develops limitations of creating animated plastic movement, exaggeration, hyperbolization, and conventionality, thus making animators look for new approaches to visual imagery, as well as opportunities to improve the means of artistic expression for the modern computer animation.
About the Author
N. Y. YarovayaRussian Federation
Nadezhda Y. Yarovaya, PhD seeker, senior lecturer Department of Screen Arts, Rostov-on-Don branch
AuthorID: 1106979
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Review
For citations:
Yarovaya N.Y. Animation in digital media. Vestnik VGIK. 2024;16(1(59)):145-157. (In Russ.) https://doi.org/10.69975/2074-0832-2024-59-1-145-157