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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vgik</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник ВГИК</journal-title><trans-title-group xml:lang="en"><trans-title>Vestnik VGIK</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2074-0832</issn><issn pub-type="epub">2713-2471</issn><publisher><publisher-name>ВГИК</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">vgik-998</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕЛЕВИДЕНИЕ. ЦИФРОВАЯ СРЕДА</subject></subj-group></article-categories><title-group><article-title>Аттракцион на телеэкране: правила коммуникационной игры</article-title><trans-title-group xml:lang="en"><trans-title>Attraction on TV: Rules of Communication Game</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Кемарская</surname><given-names>И. Н.</given-names></name><name name-style="western" xml:lang="en"><surname>Kemarskaya</surname><given-names>Irina</given-names></name></name-alternatives></contrib></contrib-group><pub-date pub-type="collection"><year>2019</year></pub-date><pub-date pub-type="epub"><day>03</day><month>02</month><year>2025</year></pub-date><volume>11</volume><issue>1(39)</issue><fpage>120</fpage><lpage>128</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Кемарская И.Н., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Кемарская И.Н.</copyright-holder><copyright-holder xml:lang="en">Kemarskaya I.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.vestnik-vgik.com/jour/article/view/998">https://www.vestnik-vgik.com/jour/article/view/998</self-uri><abstract><p>В статье анализируется игровая природа одного из важнейших инструментов ТВ-драматургии — экранного аттракциона. Телесмотрение представляет собой игру особого рода, сформулированную по правилам формата программы, которые повторяются в каждом ее выпуске. Аттракционная природа телезрелища рассматривается в содержательном и знаковом плане как один из способов функционирования аудиовизуального языка. </p><p>  </p></abstract><trans-abstract xml:lang="en"><p>The essay analyzes the game nature of screen attraction - one of themost important tools of television dramaturgy. Attraction is examined, in thetradition established by Sergei Eisenstein and developed by Russian and foreignresearchers, not just as entertainment but as a way of influencing audienceperception. TV viewing is regarded as a special kind of game developing inaccordance with the rules established by a program’s format and repeated in thisprogram’s each new release. The key aspects relating classic TV communicationto game are: voluntary selection and viewing of the programs; clearly markedplace and time of occupation; a set of rules mandatory for a particular game;the feelings of joy and fun generated by the participation in TV viewing;immersion of the viewer in the "otherness" of the game and simultaneouspresence in everyday life. The rules of communication game are accepted byall participants in the process: the makers of a TV product, the partakers andthe audience. Voluntary way of program viewing is an indispensable conditionfor TV communication, and the attractions are its most active moments: theyare designed to capture and keep the viewer's attention, and to evoke emotionsassociated with the pleasure produced by game.The essay explores the attraction-like nature of TV shows both as acontent and as a set of the signs, as a way of the functioning of the audiovisuallanguage. The variability of the TV spectacle is investigated as the phenomenonof postmodern aesthetics, as an aesthetic merit rather than an immanentdisadvantage a priori depriving TV products of the right to uniqueness</p></trans-abstract><kwd-group xml:lang="ru"><kwd>игра</kwd><kwd>аттракцион</kwd><kwd>экранное зрелище</kwd><kwd>драматургия</kwd><kwd>формат</kwd><kwd>телесмотрение</kwd></kwd-group><kwd-group xml:lang="en"><kwd>game</kwd><kwd>attraction</kwd><kwd>on-screen spectacle</kwd><kwd>dramaturgy</kwd><kwd>format</kwd><kwd>television viewing</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Волкова И.И. Игра как системообразующий феномен экранных коммуникаций: дисс. ... доктора филологических наук: 10.01.10 / Волкова Ирина Ивановна; [Место защиты: ФГАОУ ВО РУДН]. Москва, 2015. 433 с.</mixed-citation><mixed-citation xml:lang="en">Volkova I.I. 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