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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vgik</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник ВГИК</journal-title><trans-title-group xml:lang="en"><trans-title>Vestnik VGIK</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2074-0832</issn><issn pub-type="epub">2713-2471</issn><publisher><publisher-name>ВГИК</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="edn" pub-id-type="custom">ujopde</article-id><article-id custom-type="elpub" pub-id-type="custom">vgik-144</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕЛЕВИДЕНИЕ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>TELEVISION</subject></subj-group></article-categories><title-group><article-title>Креативные индустрии как метасистема и фактор социальной адаптации в новой цифровой реальности</article-title><trans-title-group xml:lang="en"><trans-title>Creative Industries as a Metasystem and a Factor of Social Adaptation in a New Digital Reality</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-2264-2859</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Уразова</surname><given-names>С. Л.</given-names></name><name name-style="western" xml:lang="en"><surname>Urazova</surname><given-names>S. L.</given-names></name></name-alternatives><bio xml:lang="ru"><p>доктор филологических наук, доцент</p></bio><bio xml:lang="en"><p>Doctor in Philology, Associate Professor, Editor-in-Chief of the academic journal “Vestnik VGIK”</p></bio><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="en" id="aff-1"><institution>S.A. Gerasimov All-Russian State University of Cinematography (VGIK)</institution><country>Russian Federation</country></aff><pub-date pub-type="collection"><year>2023</year></pub-date><pub-date pub-type="epub"><day>29</day><month>03</month><year>2024</year></pub-date><volume>15</volume><issue>1(55)</issue><fpage>144</fpage><lpage>150</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Уразова С.Л., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Уразова С.Л.</copyright-holder><copyright-holder xml:lang="en">Urazova S.L.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.vestnik-vgik.com/jour/article/view/144">https://www.vestnik-vgik.com/jour/article/view/144</self-uri><abstract><p>Ускоренное освоение технологических инноваций в начале третьего десятилетия XXI века проецирует новые подходы к структурированию сегментов индустрии культуры и их производств. В статье обосновывается введение в России понятий «творческие индустрии», «культурные индстрии», «креативные индустрии», проекция их объединения в систему кластеров с последующим превращением в мета- и экосистему творческого (креативного) производства идей, товаров, услуг. Раскрываются динамика влияния IT-технологий на культурно-креативный сектор цифровой экономики, факторы воздействия творческих (креативных) индустрий на социокультурную парадигму общества, вступающего в новую цифровую реальность.</p></abstract><trans-abstract xml:lang="en"><p>Rapid technological progress at the beginning of the third decade of the 21th century entails new approaches to structuring the segments of cultural industries and their produce. The article substantiates the introduction of such concepts as “artistic industries”, “cultural industries”, and “creative industries” in Russia and their merging into a cluster system with subsequent transformation into a meta- and ecosystem of creative production of ideas, goods and services. The article reveals the influence of IT-technologies on the cultural and creative sector of digital economy and the impact of creative industries on the sociocultural paradigm of the society entering a new digital reality.The author justifies the immersion of our contemporary in a symbiotic human-machine relationship which means the introduction of artificial intelligence (AI), the Internet of Things (IoT), and VR technologies (VR). Their increasing appropriation is changing the landscape of the Internet space as a prototype of a new networked information-digital structure. Some scholars rate these processes as a “Great Anthropological Transition”, since our contemporary is connected with four Umvelts: the Techno-world of machines, gadgets and robots; the Neuro-world of virtual reality; the Myth-world of culture and history; the Net-world of networks and collective unconscious (crowd-sourcing and crowd-funding). Synergy researchers propose to minimize the problem of mastering intellectual technologies, i. e. to elaborate an array of “value-oriented tools in the socio-techno-sphere as a complex open system”, to draw up roadmaps for social development. A symbolic role is also assigned to creative industries, which are now structurally forming in Russia as a humanitarian segment of digital economy in the form of clusters and meta-systems in megacities and regions.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>креативные индустрии</kwd><kwd>киберпространство</kwd><kwd>инновационные технологии</kwd><kwd>общество</kwd><kwd>социокультурная парадигма</kwd><kwd>цифровая реальность</kwd></kwd-group><kwd-group xml:lang="en"><kwd>creative industries</kwd><kwd>cyberspace</kwd><kwd>innovative technologies</kwd><kwd>society</kwd><kwd>socio-cultural paradigm</kwd><kwd>digital reality</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Аршинов В.И., Буданов В.Г. Онтологии и риски цифрового техноуклада: к вопросу о представлении социотехнического ландшафта // Сложность. Разум. Постнеклассика, 2019. № 2. 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