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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vgik</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник ВГИК</journal-title><trans-title-group xml:lang="en"><trans-title>Vestnik VGIK</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2074-0832</issn><issn pub-type="epub">2713-2471</issn><publisher><publisher-name>ВГИК</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">vgik-1086</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>КУЛЬТУРА ЭКРАНА | КУЛЬТУРОЛОГИЯ. ФИЛОСОФИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>SCREEN CULTURE | CULTUROLOGY PHILOSOPHY</subject></subj-group></article-categories><title-group><article-title>Персонаж в пространстве праздности. Опыт драматургического анализа кинопроизведения</article-title><trans-title-group xml:lang="en"><trans-title>A Character in the Space of Leisure. An Essay on Dramatic Composition of Film</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Мариевская</surname><given-names>Н. Е.</given-names></name><name name-style="western" xml:lang="en"><surname>Marievskaya</surname><given-names>Natalia E.</given-names></name></name-alternatives></contrib></contrib-group><pub-date pub-type="collection"><year>2020</year></pub-date><pub-date pub-type="epub"><day>08</day><month>02</month><year>2025</year></pub-date><volume>12</volume><issue>4(46)</issue><fpage>84</fpage><lpage>106</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Мариевская Н.Е., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Мариевская Н.Е.</copyright-holder><copyright-holder xml:lang="en">Marievskaya N.E.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.vestnik-vgik.com/jour/article/view/1086">https://www.vestnik-vgik.com/jour/article/view/1086</self-uri><abstract><p>В статье рассматривается прецедент создания неоднородного художественного пространства фильма, когда герой попадает в новую для него социальную реальность, мир элиты. Для описания природы и свойств этого пространства вводится концепт — «пространство праздности». Выявлен игровой характер «пространства праздности». Именно игра обусловливает время драматического действия, границы игрового поля и самое главное, устанавливает правила игры. Персонаж, не знающий или не признающий правил игры, шпильбрехер 1 , сталкивается в пространстве праздности с коллективной солидарностью игроков. Он должен быть устранен за границу игрового поля. С этим связан мощный сюжетообразующий потенциал фильма.</p></abstract><trans-abstract xml:lang="en"><p>Relationship dynamics of a character and his action space isessential to the plot. Consider the case when a character becomes part of highsociety that is a space of everlasting holiday, of subtle delight, witty talks andfancy entertainments. Most likely this character will face death. Film makersdeveloping that kind of plot seem to anticipate the final collision by chargingthe film space with various omens. Why? What conflicts is the dazzling worldof wealth and leisure fraught with? The study answers that, introducing theconcept of “the space of leisure” meaning by leisure an ostentatious waste oftime. This definition largely corresponds to Thorstein Veblen’s theory of theleisure class. The ostentation of time wasting gives their existence in the spaceof leisure the tone of a never ending show blurring the line between the true-lifeand the semblant. This contradiction is resolved by strict necessity to follow therules of the game.The study proves that the space of leisure is a confined playing area withinviolate rules of the game. Introducing in it a spielbrecher (Huizinga), that is acharacter willing to violate the fixed rules, contributes to unleashing the forcesof social disorder loosely-bonded by these rules. Death in the space of leisureresults from the spielbrecher’s collision with the elite’s collective interest whichmakes this death a side effect of the threat of breaking up relations betweenthose in power and the underlings.So the present day cinema not only draws forth the culture’s ludic aspectbut also brings into sharp focus the playing areas’ boundaries and reveals theconflicts of the modern society.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>художественное пространство</kwd><kwd>сюжет</kwd><kwd>пространство праздности</kwd><kwd>игровое пространство</kwd><kwd>шпильбрехер</kwd></kwd-group><kwd-group xml:lang="en"><kwd>art place</kwd><kwd>plot</kwd><kwd>space of leisure</kwd><kwd>playing area</kwd><kwd>spielbrecher</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Борхес Х.Л. Четыре цикла // Сочинения: в 3 томах. Т. 2. М.: Полярис, 1997. 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