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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vgik</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник ВГИК</journal-title><trans-title-group xml:lang="en"><trans-title>Vestnik VGIK</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2074-0832</issn><issn pub-type="epub">2713-2471</issn><publisher><publisher-name>ВГИК</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">vgik-1005</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ГЕНЕЗИС ОБРАЗА | КИНОЯЗЫК И ВРЕМЯ</subject></subj-group></article-categories><title-group><article-title>VR-кинематограф. Сновидческая природа виртуального зрелища</article-title><trans-title-group xml:lang="en"><trans-title>VR Cinema. Virtual Spectacle As a Dream</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Новиков</surname><given-names>В. Н.</given-names></name></name-alternatives></contrib></contrib-group><pub-date pub-type="collection"><year>2019</year></pub-date><pub-date pub-type="epub"><day>03</day><month>02</month><year>2025</year></pub-date><volume>11</volume><issue>2(40)</issue><fpage>43</fpage><lpage>52</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Новиков В.Н., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Новиков В.Н.</copyright-holder><copyright-holder xml:lang="en">Новиков В.Н.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.vestnik-vgik.com/jour/article/view/1005">https://www.vestnik-vgik.com/jour/article/view/1005</self-uri><abstract><p>В статье анализируются: значение термина «иммерсия» применительно к современной кинематографии, особенности физиологических ощущений человека при его восприятии художественно-развлекательного VR-контента 2 , воздействие на зрителя сферического видео 360°. Обращение к теме обусловлено тем, что в состоянии иммерсии человек психологически не воспринимает экран как ретранслятор искусственно созданной реальности, а как бы ментально «сливается» с экранным сюжетом. Это состояние зрителя наиболее точно расшифровывает понятие «сновидческое Я», определяющее как художественный концепт аудиовизуального произведения, так и степень эмоционального погружения индивида в VR-контент.</p></abstract><trans-abstract xml:lang="en"><p>The essay analyzes the meaning of the term “immersion” in relationto its application in modern cinema, explores the significance of physiologicalsensations in the perception of artistic and entertaining VR content, anddiscusses the main features of the aesthetics of 360° spherical video.In a state of immersion, a person ceases to psychologically perceive thescreen as a repeater of an artificially created world, actually merging with thesurrounding space. This technology, embodied in VR films, poses many stillunresolved issues: the management of the subject’s attention, the role of editing,the quality of sound, the use of music, film narration, the participation of theviewer in a film's events, work with light and color.The VR video format with a 360° overview is used in many areas: music videos,virtual tours, documentary travels, independent “dives” into art works, digitalpainting, and installations. In all these cases, the viewer feels like an observer,finding himself in the very center of an infinite, all-encompassing virtuality.In contrast to the traditional film that appeals to the mass consciousnessof the audience, the viewing of VR content is aimed at the personal self-awareness of the individual. Images perceived in this format have a potentiallyhigher impact on the human psyche and the human unconscious because theyare remembered more vividly as a result of the complex involvement in thepersonalized experience “here and now”. The ability of the author-artist to createfor the viewer an emotionally saturated “dream” — with the psychological fusionof the subject and the space takes place — is a qualitatively new quality of VRdives, a feature uncharacteristic of traditional visual arts.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>виртуальная реальность</kwd><kwd>иммерсивный кинематограф</kwd><kwd>визуальность</kwd><kwd>технологии погружения</kwd><kwd>сновидение</kwd></kwd-group><kwd-group xml:lang="en"><kwd>virtual reality</kwd><kwd>immersive cinema</kwd><kwd>visuality</kwd><kwd>immersive technology</kwd><kwd>dreaming UDC 778.534 Vasily N. Novikov Post-Graduate Student</kwd><kwd>VGIK VR Cinema. Virtual Spectacle As a Dream</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Гибсон Дж. Экологический подход к зрительному восприятию. 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